AI Insights · Timothy · October 2022
Top 5 Hybridcasual Games Performance in Austria, Q3 2022
In Q3 2022, hybridcasual games in Austria showed varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at the top performers.
In the third quarter of 2022, hybridcasual games in Austria experienced diverse performance trends across weekly downloads, revenue, and active users. Here’s an in-depth look at the top five games, based on data from Sensor Tower.
Stumble Guys from Scopely, Inc. saw a significant increase in weekly revenue, peaking at around $56K in the last week of September. Weekly downloads showed fluctuations, starting at approximately 21.8K in late June and ending at about 16.3K in late September. The game maintained a steady rise in weekly active users, reaching over 102K by the end of the quarter.
Rush Royale: Tower Defense TD by MY.GAMES B.V. experienced a decline in weekly revenue, starting at approximately $11.5K and dropping to around $7.6K by the end of September. Weekly downloads also decreased, from approximately 1.4K to 692. The game’s weekly active users saw a slight decline, ending the quarter at around 12.6K.
Zen Match - Relaxing Puzzle from Moon Active showed a relatively stable weekly revenue trend, fluctuating around the $8K mark. Weekly downloads decreased significantly from around 1.7K in late June to just 470 by the end of September. Active users also saw a downward trend, from around 21.7K to 13.9K during the same period.
Kingdom Guard:Tower Defense TD by TAP4FUN (HONGKONG) LIMITED experienced a downward trend in weekly revenue, starting at around $10.2K in late June and dropping to approximately $5.7K by the end of September. Weekly downloads also decreased from 941 to 280. Active users showed a slight decline, ending the quarter at around 1.4K.
Survivor!.io from HABBY saw an upward trend in weekly revenue, peaking at approximately $18.9K by the end of September. Weekly downloads fluctuated, starting at around 10.4K in early August and ending at about 6.7K in late September. The game’s active users increased significantly, reaching nearly 38K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.